package tool
{
	import controller.GameControllerBase;
	
	import flash.utils.Timer;
	
	import gameObject.GameObjectBase;
	
	/**
	 * 之前做玩家发射子弹时临时加的一个类，以后应该不会用
	 */	
	public class FireTimer extends Timer
	{
		private var _weapon:GameObjectBase;
		
		public function get weapon():GameObjectBase
		{
			return _weapon;
		}
		
		public function FireTimer(delay:Number, Weapon:GameObjectBase)
		{
			_weapon = Weapon;
			super(delay, 0);
		}

	}
}